Andragogy |
Minimalism (J. M. Carroll) |
What works for me? |
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View of learner |
View of learner |
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View of Instructor |
View of Instructor |
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View of knowledge (how does one get it?) Able to problem solve. Links new knowledge with existing knowledge. Responsible for own learning. |
View of knowledge (how does one get it?) Intuitive |
Minimalism view of knowledge at first glance could be seen as false confidence although errors are expected so learner feels free to explore, discover and prove new knowledge. |
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Typical teaching behaviors or strategies Role-playing Case studies |
Typical teaching behaviors or strategies |
Learners start learning right away…no need for introducing the topic. I have experienced this with software training in business and industry. Learners already know a lot about the product and they just want to get started on the hands-on activities. Performing tasks out of sequence as in Minimalism is also very common with software applications. My students would skip over parts like Excel and Access and finish Word and PowerPoint sections first. |
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A couple key terms and what they mean Self-directed learning (learner takes responsibility for own learning). |
A couple key terms and what they mean Object-based learning (hands-on learning) Guided exploration (problem solving discovery) |
Both bring prior knowledge to the learning environment. Minimalism seems to be more activity driven. |
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How one measures learning Questioning skills – ask student “What Questions do you Have”? Use formative assessment all during course. Receive and give prompt feedback. Reflective writing. |
How one measures learning Error recognition. According to the University of Alberta, Canada, training can involve a set of separate steps of instructions and in for this example contained a set of 25 cards instead of a 94 page manual. “Each card corresponded to a meaningful task, was self-contained and included error recognition/recovery information for that task…the information provided on the cards was not complete, step-by-step specifications but only the key ideas or hints about what to do. In an experiment that compared the use of the cards versus the manual, users learned the task in about half the time with the cards, supporting the effectiveness of the minimalist design”. |
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Reference:
http://www.stc.org/ConfProceed/1993/PDFs/Pg1517.pdf
http://www.quasar.ualberta.ca/edpy597mappin/Modules/module8.htm
http://www.ryerson.ca/~ipederse/Minimalism.htm#_Toc38089714
http://www.elearnspace.org/Articles/InstructionalDesign.htm
http://www.ceenet.org/workshops/lecture98/mart/idmodels.htm
http://www.westga.edu/~distance/ojdla/fall43/gibbons_wentworth43.html
itec.sfsu.edu/hyflex/hyflex_course_design_theory_1.1.doc